September 24, 2025 · 1h 1m · Season 1 · Episode 321
About this episode
The episode discusses poorly executed video game ports and the challenges of adapting games to unsuitable platforms.
Everyone likes a good, ole fashioned technological achievement in gaming. But what happens when a twisted visionary tries to move that game to a platform that isn't ready for it?!? I'll tell you what happens...you get a REALLY BAD PORT! Join THE BRENT and Amigo Aaron this week as we see what happens when someone decided to STEP OVER THE LINE (of technology) and do what they said couldn't (and shouldn't) be done! Prepare yourself for the lighting speed HARD DRIVIN' on the Commodore 64 and worlds wackiest, and bloodiest, redemption machine - QUAKE: ARCADE EDITION! 🔗 Get social!Email: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogamingBluesky: amigosgretrogaming#argpresents #Retrocomputing
People in this episode
Host: Amigo Aaron
Topics covered
bad ports
gaming technology
video game adaptations
Keywords
Commodore 64
HARD DRIVIN'
QUAKE: ARCADE EDITION
Mentioned in this episode
Products: the Commodore 64, Commodore 64, HARD DRIVIN', QUAKE: ARCADE EDITION