
The episode discusses Aberrant, its history, mechanics, and influences in the context of supers tabletop RPGs.
Roll for Origin: Supers TTRPG History looks at Aberrant, part of a trilogy of games which defined a major pivot point in the history of White Wolf Publishing. We talk about the game's pitch, how it's predecessor Trinity "isn't" a supers game, and the general system mechanics for Aberrant . We then cover the publication history of the line-- a brief heyday followed by a rapid burnout-- followed by what we see as the important media influences for the vibe and themes of the setting. We finish up by giving our general thoughts about Aberrant , metaplot, and "wide-screen" supers action. If you dig this series, please rate, review, and subscribe. Jay's the author of By Aecer’s Light , The Clockwinders for Fate , Cortex Prime's Supers , and a contributing author on Pathfinder’s Mwangi Expanse , Trophy Gold, Hit the Streets: Defend the Block , and the upcoming Lifted: Indomitable RPG , a supers game about everyday folks with extraordinary powers in a tech-aggressive world. Check out Mad Jay's work at Play.Fearless and at the Diceology Podcast . Lowell is the designer and co-author of Hearts of Wulin . He's the ENnie-winning creator of the Age of Ravens blog and community manager for the…
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