
Charlie Olson: A deep dive into matchmaking, skill-rating, and gameplay mechanics
From Cloud Do You Do? by Revolgy
June 6, 2024 · 48 min · Episode 53
About this episode
This episode features a discussion with Charlie Olson about skill-based matchmaking and gameplay mechanics in the gaming industry.
In this episode of “Cloud Do You Do,” we delve into the intricacies of skill-based matchmaking in the gaming industry with our special guest, Charlie Olson, co-founder of Invokation Games. Charlie brings nearly two decades of experience in game development, focusing on matchmaking and skill-rating algorithms. We explore Charlie’s career journey, his work with renowned systems like Elo and TrueSkill, and how Invokation Games is innovating in this space. The discussion covers the technical aspects of skill-rating algorithms, the importance of transparency in matchmaking, and the mechanics of gameplay in major titles like Call of Duty and Wolfenstein. We also touch on aim-assist, input response curves, weapon balance, and in-game analytics. There’s a lot to cover in this episode, so let’s get to it! We are Revolgy - a global cloud partner. Our cloud engineers and architects provide professional and managed services for your projects on GCP and AWS. In a nutshell, we help to make life digital-native companies, SMBs and corporates in the cloud easier. Check our website revolgy.com for more information. Make sure to follow Revolgy on Spotify, Linkedin, and X. Thanks a lot for…
People in this episode
Host: Revolgy
Guest: Charlie Olson
Topics covered
- skill-based matchmaking
- game development
- skill-rating algorithms
- gameplay mechanics
- aim-assist
- in-game analytics
Keywords
- matchmaking
- skill-rating
- game development
- Elo
- TrueSkill
- aim-assist
- input response curves
- weapon balance
- in-game analytics
Mentioned in this episode
Organizations: Invokation Games
Books & works: Call of Duty, Wolfenstein
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