GPU Programming and HLSL with Chris Bieneman

GPU Programming and HLSL with Chris Bieneman

From CppCast by Phil Nash & Timur Doumler

May 18, 2026 · 1h 8m · Episode 407

About this episode

The episode features a discussion on GPU programming and HLSL with Chris Bieneman, covering various challenges and insights from his extensive experience.

Jason and Mathieu are joined by Chris Bieneman to discuss GPU programming and the evolution of HLSL, the challenges of floating-point determinism on GPUs, and lessons from over a decade of shading language and compiler work.

People in this episode

Hosts: Jason, Mathieu

Guest: Chris Bieneman

Topics covered

  • GPU programming
  • HLSL
  • floating-point determinism
  • shading language
  • compiler work

Keywords

  • GPU programming
  • HLSL
  • floating-point determinism
  • shading language
  • compiler

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