
GPU Programming and HLSL with Chris Bieneman
From CppCast by Phil Nash & Timur Doumler
May 18, 2026 · 1h 8m · Episode 407
About this episode
The episode features a discussion on GPU programming and HLSL with Chris Bieneman, covering various challenges and insights from his extensive experience.
Jason and Mathieu are joined by Chris Bieneman to discuss GPU programming and the evolution of HLSL, the challenges of floating-point determinism on GPUs, and lessons from over a decade of shading language and compiler work.
People in this episode
Hosts: Jason, Mathieu
Guest: Chris Bieneman
Topics covered
- GPU programming
- HLSL
- floating-point determinism
- shading language
- compiler work
Keywords
- GPU programming
- HLSL
- floating-point determinism
- shading language
- compiler
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