
311. How Do Great Stories Help Us Return to Factory Settings?
From Fantastical Truth by Lorehaven
May 7, 2026 · 56 min
About this episode
The episode discusses how stories like Pragmata can help humans reconnect with their fundamental values and instincts.
Pragmata released to gaming consoles April 17. The new Capcom title promptly sold 1 million copies by its first weekend and provoked much discourse from fans and some haters. Why the hate? Because players everywhere, especially men, loved the key concept of an outer space soldier teaming up with a little android girl to fight robo-monsters. Gamers declared they would do anything to protect Diana. How do these stories help humans remember to restore our “factory settings”? Episode sponsors All that Glows by Lauren Smyth Realm Makers 2026 Conference & Expo Author Update from Novel Marketing The Talismiths: The Secret Saboteur by M. L. Hodder Mission update New at Lorehaven: weekly reviews, some website upgrades Subscribe free to get updates and join the Lorehaven Guild New book quest for Mortal Queens by Victoria McCombs 1. The tale of a mecha-man and robo-girl Capcom announced Pragmata nearly six years ago ( June 2020 ). The game was later delayed, with sporadic, apologetic teasers. The pitch? Space marine finds orphaned android girl in moonbase. They team up to fight rogue robots in hopes of returning to Earth. Before it even released, Reddit banned one channel ( TheGamer )…
People in this episode
Host: Lorehaven
Topics covered
- gaming
- storytelling
- human experience
- robotics
- fatherhood
- cultural discourse
Keywords
- Pragmata
- Capcom
- gaming
- storytelling
- robot girl
- fatherhood
- cultural discourse
- mecha-man
- android
- escort missions
Sponsors
All that Glows, Realm Makers, 2026 Conference & Expo
Mentioned in this episode
Organizations: Capcom, Novel Marketing
Products: Pragmata
Books & works: All that Glows, The Talismiths: The Secret Saboteur, Mortal Queens
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