
Growing Pains 14 - Redefining the SWAT Tactical Shooter - #280 - Game Dev Local Podcast
From Game Dev Local Podcast by Game Dev Local
March 25, 2026 · 1h 2m
About this episode
The episode discusses the revitalization of the tactical shooter genre with insights from the designers of 'Ready or Not'.
What does it take to revitalize a dying genre?In this episode of Growing Pains, I sit down with Sean Gorman and Mark Ranson, Lead Designer and Art Director for Void Interactive's SWAT Tactical Shooter - Ready or Not. Together we explore Void's journey, going from its indie roots to the global studio it is today. It was clear that from the start, Void had something special going on, with their passion for the tactical shooter genre and willingness to work globally and differently. The studio has a unique setup and I really believe it adds an extra layer in understanding the success and growth of Ready or Not. The game is known for its realistic approach to the SWAT tactical shooter space. Sean and Mark were able to shine a light on exactly why they designed the game in that way; highlighting the experiences that they themselves hoped to find in a game like this. Be sure to check out the conversation and if you haven't already check out the game and its new Boiling Point DLC. Growing Pains is a series focusing on key business trends and people shaping the Global Games Market and their impact on the Games Industry. In this series, Jay speaks with industry leaders across the Games…
People in this episode
Host: Jay
Guests: Sean Gorman, Mark Ranson
Topics covered
- tactical shooter
- game design
- indie game development
- game industry trends
- leadership in gaming
Keywords
- SWAT
- tactical shooter
- game development
- Void Interactive
- Ready or Not
- indie games
- game industry
Mentioned in this episode
Organizations: Void Interactive
Products: Ready or Not, Boiling Point DLC
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