Live Service Games Are Starting to Fall Off | Gies #86

Live Service Games Are Starting to Fall Off | Gies #86

From Games Industry Executive Summary by Mighty Diamonds

April 10, 2026 · 59 min

About this episode

The episode discusses the evolution of player behavior and game design in relation to live service games, analyzing successes and failures in the industry.

On this episode, Dave, Manu, and Andre discuss how player behavior and game design have evolved from save systems and difficulty to modern live service trends. They break down the rise and fall of major games like Overwatch, explore what makes some live service titles last while others decline, and highlight emerging successes like Crimson Desert and Arc Raiders. Weekly intelligence on the games industry — strategy, data, market dynamics. For publishers, investors, and platform teams. Subscribe: giesweekly.substack.com Keywords gaming industry, live service games, overwatch 2, overwatch update, why live service games fail, why games succeed, steam trends, pc gaming, player retention

People in this episode

Host: Dave

Guests: Manu, Andre

Topics covered

  • live service games
  • player behavior
  • game design
  • game trends
  • game success and failure
  • industry intelligence

Keywords

  • gaming industry
  • live service games
  • overwatch 2
  • overwatch update
  • why live service games fail
  • why games succeed
  • steam trends
  • pc gaming
  • player retention

Mentioned in this episode

Books & works: Overwatch, Crimson Desert, Arc Raiders

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