
About this episode
The episode discusses the saturation of open world games in the gaming landscape and explores modern open world design.
Episode 251 Open World games, once a rare treat, have now saturated the gaming landscape - some people can't get enough, and some feel they have overstayed their welcome. Today, we discuss how we feel about the open world genre, and explore "modern" open world design and how we feel it improves the genre. As always, we conclude with the games we're playing (Crimson Desert, Pokémon Scarlet, Battlefield 6, Slay The Spire 2). This episode was recorded in April 2026. Intro and outro music composed for Gametalk by Dylan Chase. Chat us up in Discord - discord.gg/JZCj5Qn Or email us at gametalkpodcastofficial@gmail.com Spotify: https://open.spotify.com/show/369MuzfFy8RB6vFULVY7Zy?si=26cb1639927c4cc8 YouTube: https://www.youtube.com/@PodcastGametalk Instagram: https://www.instagram.com/podcastgametalk Tiktok: https://www.tiktok.com/@podcastgametalk Bluesky: https://bsky.app/profile/podcastgametalk.bsky.social Timestamps: 0:00 - Opening Banter 3:26 - Thoughts On Open Worlds 30:21 - "Modern" Open World Design 51:10 - Crimson Desert 1:06:47 - Pokémon Scarlet 1:13:30 - Battlefield 6 1:18:40 - Slay The Spire 2
People in this episode
Host: Gametalk
Topics covered
- open world games
- game design
- gaming landscape
- modern game design
- game reviews
Keywords
- open world
- game design
- gaming
- Crimson Desert
- Pokémon Scarlet
- Battlefield 6
- Slay The Spire 2
Mentioned in this episode
Products: Crimson Desert, Pokémon Scarlet, Battlefield 6, Slay The Spire 2
More episodes of Gametalk
- State of Play and The Death of Destiny · June 8, 2026 · 1h 7m
- Summer Games Fest 2026 Predictions · June 1, 2026 · 1h 1m
- The Return of Exclusivity · May 25, 2026 · 1h 11m
- The Capcom Collection · May 18, 2026 · 1h 22m
- Asha's Agenda and Surviving Saros · May 11, 2026 · 1h 14m
- AAA Woes · May 4, 2026 · 1h 23m
Explore listener stats, chart rankings, contacts and more on the Gametalk podcast page.