
George the Tech interviews casting director Kim Hurdon about the intricacies of voiceover auditions in video games and animation.
What makes a voiceover audition feel bookable — and what makes casting hit pause? George the Tech sits down with Kim Hurdon of KH Casting for a deep conversation about the casting side of voiceover, especially in video games, animation, and remote audition workflows. Kim explains why human performance still matters most, why over-editing can hurt more than help, and how actors can avoid sounding processed, artificial, or disconnected from the role. They also explore the post-COVID home studio divide, the value of hub studios and engineers, video game realism, effort sounds, PCAP, inclusive casting, NDAs, and why booking often comes down to fit — not just skill. Timeline 00:00 Sponsor and Sound Check01:07 Meet Kim Hurdon02:19 Headphone Geek Out04:39 Audition Mistakes: Editing, Breaths, Music, and Overprocessing08:29 Kim’s Casting Origin Story12:55 The Home Studio Divide After COVID16:01 The Gaming Boom and AAA Workflows18:38 Mics, Movement Rigs, and Remote Recording21:59 Authenticity in Games and Inclusive Casting25:01 Efforts, Levels, and Clipping29:01 Hybrid Workflows and Hub Studios30:57 The Laptop Mic Disaster33:03 Building a Studio Checklist Mindset34:52 Ensemble Sessions vs…
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