
An interview with the lead designer of Night Shift: Devil Division discussing its development and mechanics.
You've seen the wildly successful crowdfunder. I'm joined by the lead brain behind the game Night Shift: Devil Division from Slightly Reckless Games. Why did they use Draw Steel as a base, and what did they change from the base game? And what are ascended techniques? Links to everything: https://goblinpoints.com/2620#links Chapters: 00:00:00 - Intro 00:00:43 - Interview 01:00:12 - Outro Support the show GoblinPoints.comStawl.appDiscord Server Leave a comment on YouTube or Spotify, or send me ...
Host: Jon de Nor
Guest: lead brain behind the game
Organizations: Slightly Reckless Games
Products: Night Shift: Devil Division
Books & works: Draw Steel
Explore listener stats, chart rankings, contacts and more on the Goblin Points podcast page.