
176: Making board games is harder than making video games (guest: Tim Schafer, Double Fine)
From Going Analog Podcast by Going Analog
June 11, 2026 · 30 min · Episode 176
About this episode
Tim Schafer discusses the challenges of making board games compared to video games.
Legendary video game designer Tim Schafer of Double Fine (Psychonauts, Broken Age, and most recently, Kiln) has been one of our board game buddies for years now. So we took advantage of that relationship and put Tim on the show, filmed right in Double Fine's studio. As our guest, he gets to pick the topic, and he had several good ideas. We steered him toward our favorite, though: Why making board games is harder than making video games. He's been successful for one of those -- not so much in the other. So he'll be speaking from experience here. Chapters: Going Analog's Game Pick: Postcards. Tim's Game Pick: Cave Evil. Tim's topic: Why making board games is harder than making video games. Learn more about your ad choices. Visit megaphone.fm/adchoices
People in this episode
Host: Going Analog
Guest: Tim Schafer
Topics covered
- board games
- video games
- game design
- Tim Schafer
- Double Fine
- game development
Keywords
- board game design
- video game design
- Tim Schafer
- Double Fine
- game development
- Psychonauts
- Broken Age
- Kiln
Mentioned in this episode
Organizations: Double Fine
Products: Postcards, Cave Evil
Books & works: Psychonauts, Broken Age, Kiln
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