
Making History with Assassin's Creed
From Imaginary Worlds by Eric Molinsky | Daylight Media
January 14, 2026 · 37 min
About this episode
Darby McDevitt discusses his role as a narrative director for Ubisoft's Assassin's Creed franchise and his new novel, The Halter.
Darby McDevitt is a narrative director and writer at Ubisoft . He’s worked on multiple games in the Assassin’s Creed franchise, which spans time periods from Ancient Greece to Victorian England. But what does it mean to be a writer on a massive video game where your character is mostly running, climbing, jumping and fighting? The key to his work lies in historical research, but he is sometimes torn between what would actually happen and what pop culture has trained us to expect from different eras of history. We also discuss his new novel, The Halter, which imagines a future where virtual reality is so realistic and addictive that people abandon their real lives and have to be tracked down. This is the first episode in a multi-part series on video games. Learn more about your ad choices. Visit podcastchoices.com/adchoices
People in this episode
Host: Eric Molinsky
Guest: Darby McDevitt
Topics covered
- video games
- narrative design
- historical research
- virtual reality
- pop culture
Keywords
- Assassin's Creed
- video game writing
- historical accuracy
- virtual reality
- narrative director
Mentioned in this episode
Organizations: Ubisoft
Books & works: The Halter
Places: Ancient Greece, Victorian England
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