
The hosts share their early impressions of Kirby Air Riders, discussing gameplay, design elements, and the potential appeal of the game.
Kirby Air Riders is finally here, and Bridget, Sean, and Gigi are breaking down their early impressions. While it probably won't come as a surprise that we all really like the game, we have a lot to share about our first few days playing both solo and together in multiplayer. Since the game is still so new, we're avoiding spoilers in this one and just sharing our general thoughts on its signature Sakurai design elements, our favorite tracks, characters, and modes, and the appeal we think this game might have even for people who don't normally play Kirby games. Bridget and Gigi also share their thoughts on the impressive new Air Riders amiibo, and we reflect what the game might mean for the future of Kirby (and Smash Bros.?). While we're excited to finally have the game in our hands, we're also curious about your impressions, too. How do you feel about Air Riders so far? Feel free to email us your thoughts at mail@kirbyconversations.com, and we may share them on a future episode. Kirby Conversations is part of the Sound Stone Podcast Network , a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64…
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