#210 - Quentin Cobb Interview On Uncharted 4, The Last Of Us, Naughty Dog, Ironroot Games

#210 - Quentin Cobb Interview On Uncharted 4, The Last Of Us, Naughty Dog, Ironroot Games

June 6, 2026 · 1h 5m · Episode 210

About this episode

Quentin Cobb discusses his experiences at Naughty Dog and his current work at Ironroot Games.

Quentin Cobb is the CEO and Co-Founder of Ironroot Games, he was previously a designer at Naughty Dog on Uncharted 4 & The Last Of Us and did a 5 year stint at Zenimax before on a cancelled project he was laid off. #uncharted4 #uncharted #thelastofus SOCIALS TWITTER - @QTrainCobb INSTAGRAM @qtrain.cobb/ @I IronrootGames https://ironrootgames.com/ TIMESTAMPS 00:00 - Intro 00:30 - Why Quentin Cobb Loves Wutang Clan 01:37 - Crunch On Uncharted 4 04:02 - Working On Lost Legacy 04:40 - Why Quentin Left Naughty Dog 06:07 - Was It Harder To Salvage Uncharted 4 Rather Than Creating A New Game 07:36 - Quentin Worked On Chapter 8 In Uncharted 4 09:00 - Puzzle Sequences Were Difficult In Uncharted 4/Bruce Straley 10:35 - Difficulty Of Making Puzzles 11:50 - Shifting Mindset From Single Player To Multiplayer 13:39 - Why The Last Of Us Was A Life Changing Experience/Working With Bruce Straley 19:30 - Sony Executives Didn’t Believe The Last Of Us Would Succeed 20:30 - Naughty Dog Was Shocked How Well The Last Of Us Was Received 22:30 - Overcoming The Trauma Of Project Blackbird Being Cancelled 27:00 - Indie Dev Community Are Kind & Supportive 28:01 - Ironroot Games New Action-Adventure…

People in this episode

Host: Kiwi

Guest: Quentin Cobb

Topics covered

Mentioned in this episode

Organizations: Ironroot Games, Naughty Dog, Zenimax, Sony, Microsoft

Books & works: Uncharted 4, The Last Of Us, Project Blackbird, Lost Legacy

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