#212 - John Ricchio On GTA 5, GTA 6, Rockstar, RDR1, Leadership, AI, Crunch, Cut Content etc.

#212 - John Ricchio On GTA 5, GTA 6, Rockstar, RDR1, Leadership, AI, Crunch, Cut Content etc.

July 11, 2026 · 1h 15m · Episode 212

About this episode

John Ricchio discusses his experiences at Rockstar and insights into game development, including challenges and the future of the industry.

John Ricchio was a former producer at Rockstar on games such as GTA 5, RDR1 & Max Payne 3. In this interview he covers his time training people on QA, being a producer and a leader to teams at Rockstar, working on GTA, RDR, MP and more.. #gta #gta5 #rockstargames TIMESTAMPS 00:00 - Intro 01:27 - The Importance Of QA/Training QA People 04:30 - QA People At Rockstar/Advancing Your Career From QA 08:19 - Will AI Be Used To Save Time For QA 12:21 - Unicorn Dev Specialists/T Shaped Game Developers 14:30 - Managing Over 200 People On RDR & GTA 5/Producing Challenges 21:45 - Relinquishing Control/R* San Diego Changed Processes For GTA 5 24:40 - Cut Content From GTA 5 Due To Resources 26:10 - Working Through Constraints/Picking Your Battles 27:10 - Having Your Work Cut From R* Games 28:37 - Will GTA 5 Cut Content Be In GTA 6 29:21 - Cancelled Game Content Ended Up In GTA IV/Tech Changes 30:02 - New Ideas Usually Transcend Cut Content 30:57 - RDR Undead Nightmare/Hot Coffee Mini Game 32:05 - Rockstar’s Approach To DLC 33:17 - Managing R* Devs During High Times Of Stress/Crunch 41:20 - R*Can Get Away With Anything/Unionisation 42:15 - R” Are Good Because Of Iteration But It’s At…

People in this episode

Host: Kiwi

Guest: John Ricchio

Mentioned in this episode

Organizations: Rockstar

Products: GTA 5, GTA 6, RDR1, Max Payne 3

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