
The episode explores different types of initiative systems in tabletop RPGs and their impact on gameplay.
Bob, Chris, and Phil take over the Gnomecast for a special return of the Misdirected Mark Podcast, at least for one episode. This time, they dive deep into initiative in tabletop RPGs, exploring different types of initiative systems, how games handle turn order, and what those choices mean for pacing, spotlight management, design, and player engagement at the table.
Host: Chris
Guests: Bob, Phil
Organizations: Misdirected Mark Podcast, Gnomecast
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