
Why Does Everything Run Doom?
From Never Post by Charts & Leisure
May 28, 2026 · 55 min · Season 1 · Episode 71
About this episode
Mike discusses the cultural and technological impact of the video game Doom with various experts.
Mike talks with two game designers, a nuclear physicist and sound artist about how the iconic videogame became what it is today: something that runs on every piece of technology (and increasingly: biology) known to man – Become a member at https://neverpo.st – Call us at 651 615 5007 to leave a voicemail Drop us a voice memo via airtable Or email us at theneverpost at gmail dot com – Everything Plays Doom Xaser Acheron on Doomwiki and Github Bijan Stephen’s Website and Bsky John Matter’s Website and Bsky Matthew Gantt on Instagram and Diagnostics , his record on OMR Doom Guy: Life in First Person , by John Romero Master of Doom: How Two Guys Created an Empire and Transformed Pop Culture , by David Kushner Next Generation Magazine, 30 Jun 1997 Compute! Magazine Issue 163 Computer Gaming World Issue 116Computer Gaming World Issue 116 Doom Editing Utilities , Doomwiki Other uses for DOOM engine , Usenetarchives Zfootball , Doomhockey , Hellshots , Gallery Experience , MyHouse.wad – Never Post’s producers are Audrey Evans, Georgia Hampton and The Mysterious Dr. Firstname Lastname. Our senior producer is Hans Buetow. Our executive producer is Jason Oberholtzer. The show’s host is Mike…
People in this episode
Host: Mike Rugnetta
Guests: two game designers, nuclear physicist, sound artist
Topics covered
- video games
- Doom
- game design
- technology
- cultural impact
- biological technology
Keywords
- Doom
- video game
- technology
- game design
- cultural impact
- biological technology
- interview
Mentioned in this episode
Organizations: Doomwiki, OMR, Bsky, Usenetarchives, Charts & Leisure
Books & works: Doom Guy: Life in First Person, Master of Doom: How Two Guys Created an Empire and Transformed Pop Culture, Money Bin
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