
About this episode
In this episode, the hosts discuss the walking simulator Baby Steps and its themes of failure and exploration.
In this episode of Pixelated Playgrounds, Josh Galecki and Bryan Skursha tackle Baby Steps, the 2025 overly literal walking simulator developed by Gabe Cuzzillo, Maxi Boch, and Bennett Foddy and published by Devolver Digital. Known for games that turn basic movement into existential comedy (QWOP, Getting Over It, etc.), the team delivers another strange, hilarious experiment in control and patience. We embody Nate, a 35-year-old basement-dwelling failson, who is dropped into a vast mountain wilderness and must literally learn how to walk using deliberately awkward controls which turn every footstep into a small triumph or a catastrophic pratfall. Along the way we dig into the open-ended world design, the absence of a map, the optional “gamer bullshit” challenges like hats and dares, and why Baby Steps is less about rage and more about embracing failure, exploration, and weird little stories that only happen because you fell down a hill the wrong way. So listen in as we learn about patience, humility, and how sometimes the only way forward is face-planting, laughing, and taking one more careful step on the path. Three Word Reviews: Bryan - Victory in Defeat Josh - Enjoying the…
People in this episode
Hosts: Josh Galecki, Bryan Skursha
Topics covered
- walking simulator
- game design
- existential comedy
- failure
- exploration
- patience
Keywords
- Baby Steps
- walking simulator
- existential comedy
- game design
- failure
- exploration
- patience
Mentioned in this episode
Organizations: Devolver Digital
Books & works: Baby Steps
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