This episode discusses the shift to less distracting gameplay with improved performance features and thoughts on Crimson Desert.
This week's episode is all about making the decision to move away from direct capturing in favor of less distractions and better performance--like finally utilizing 120hz and VRR--and continued thoughts on Crimson Desert. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
Products: Crimson Desert
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