
About this episode
The episode discusses the game 'Saros' by Housemarque, focusing on its themes of trauma and the anti-hero narrative.
Housemarque hat es wieder getan. In dem Bullet-Hell-Shooter “Saros” erzählt das finnische Entwicklungsstudio nicht von der Rettung der Welt, sondern von einem Anti-Helden, der seine Traumata in ein Action-Abenteuer verpackt. Temporeich, melancholisch, düster. Können diese Gegensätze ... The post Polycast #250: Saros first appeared on Polygamia .
Topics covered
- Bullet-Hell-Shooter
- Anti-Hero
- Action-Adventure
- Trauma
- Melancholy
- Game Development
Keywords
- Saros
- Housemarque
- Bullet-Hell
- Action-Adventure
- Game Review
Mentioned in this episode
Organizations: Housemarque
Products: Saros
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