Prototyping with simple on-screen elements

Prototyping with simple on-screen elements

March 6, 2026 · 6 min · Season 9 · Episode 70

About this episode

The episode discusses the importance of starting app and game development with simple on-screen elements to focus on core features and functionality.

I'm diving into why starting with simple on-screen elements is crucial for app and game development. On a recent live stream, I worked on my UFO cow-abducting Roguelike using basic cubes and shapes instead of fancy graphics. This approach lets me focus on core features, workflows, and how the game actually feels to play. Once I validated the concept and mechanics, I started replacing those simple elements with polished assets. Skip the six-hour button design sessions early on—prioritize functionality first, and you'll be amazed at your progress. ★ Support this podcast on Patreon ★

People in this episode

Host: Peter Witham

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Mentioned in this episode

Products: UFO cow-abducting Roguelike

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