
In this episode, Adam and guest Chris the Sega Kid review the classic game Rock N Roll Racing and discuss its merits compared to other racing games of the 16-bit era.
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGame Instagram: @MemberTheGame Twitch.tv/MemberTheGame Youtube.com/RememberTheGame Facebook.com/RememberTheGamePodcast TikTok.com/@MemberTheGame And if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year! Patreon.com/RememberTheGamePeople have been on me for YEARS to review Rock N Roll Racing, and I've always assumed I'd get there someday, but how good could it actually be?? The 16-bit generation already has F-Zero AND Super Mario Kart for Bowser's sake! But it turns out this is better than F-Zero. It might even be better than Super Mario Kart. It's RC Pro-Am on 16-bit steroids, challenging as fuck, plays awesome, and has quite possibly the best soundtrack of the SNES/Genesis era. I did NOT expect to fall this in love, holy hell! My buddy Chris the Sega Kid is here to talk both version of RnR Racing this week. I hope this episode entertains you…
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