
The episode continues the dissection of the campaign Impossible Landscapes, focusing on the chapter A Volume of Secret Faces and providing advice for game masters.
Episode Notes In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the second chapter A Volume of Secret Faces , as well as more Exuents that Agents are likely to encounter. We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on: 1:14 - The Gap 20:24 - Chapter overview & Beating Heart (key themes) 23:16 - Strengths & Limitations as Written 44:01 - Checking in + Exeunt for the Missing 49:07 - The Facility by Day 1:02:10- Facility NPCs 1:08:23 - The Handler's House 1:17:22 - The Nurse's House 1:23:38 - Encountering a Group 1:25:46 - The Doctor's House 1:27:22 - Going Shopping at the Mall 1:31:45 - Going to Vegas 1:34:53 - The Facility After Hours 1:57:28 - The Chase 2:11:25 - Overall Chapter Advice You can find the campaign at: Arc…
Host: RPG Reanimators
Organizations: Delta Green, Arc Dream, DrivethruRPG, Bud's RPG Review
Books & works: Impossible Landscapes, A Volume of Secret Faces
Places: Vegas, the Mall, the Facility, the Handler's House, the Nurse's House, the Doctor's House
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