
The hosts discuss the intricacies of Pathfinder 2e rogues, exploring their various builds and mechanics.
Once the table finally escapes the opening chaos and cat crimes, Tyler, Randall, and Ash dive into Pathfinder 2e rogues, proving that the class is not just a sneaky knife gremlin. It is also a walking toolbox, a social menace, a battlefield problem, and so much more Show Notes This episode begins the RPGBOT.Podcast breakdown of Pathfinder 2e rogues, covering levels 1 through 10 and exploring how the class develops from nimble opportunist into a precision-damage nightmare with more skills than common sense. Tyler, Randall, and Ash each bring a different rogue racket to the table, with Tyler building a Mastermind, Ash building a Scoundrel, and Randall building a Ruffian. The conversation starts with the rogue's core identity: Sneak Attack, off-guard targets, excellent skills, strong Reflex saves, and the sheer absurdity of getting skill increases and skill feats constantly. The hosts explain how Pathfinder rogues differ from their 5e cousins, especially around precision damage, surprise attack, and how off-guard creates the opening rogues need to ruin someone's day. From there, the builds split into very different flavors of criminal excellence. Ash's Catfolk Scoundrel leans into…
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