
The episode explores the history of colour use in board games and its implications for players with colour vision deficiencies.
Colour is one of the first things I notice when opening a new board game. Bright player pieces, colourful resources and beautiful illustrations immediately grab my attention. Colours tell me where to look and how the game is organised. Yet, like around 1% of men, I have protanomaly, a mild form of red-green colour vision deficiency. I often see pink or purple flowers as blue, and when driving in fog, I see a car's rear red lights much later than other people. So I appreciate it when I can rely on something other than colour to tell me what I am looking at. In this article, I want to explore a century's worth of board game history and look at how colour-vision considerations have changed over time. Read the full article here: https://tabletopgamesblog.com/2026/07/21/kaleidoscopic-games-the-history-of-the-use-of-colours-in-board-games-topic-discussion/ Useful Links Splendor review: https://tabletopgamesblog.com/2020/07/25/splendor-saturday-review/ Meeple Like Us : https://www.meeplelikeus.co.uk/ Stonemaier Games ' accessibility guide: https://stonemaiergames.com/about/accessibility/ ColorADD : https://www.coloradd.net/en/ Bombyx : https://studiobombyx.com/en/ Sea Salt & Paper…
Host: Tabletop Games Blog
Organizations: Meeple Like Us, Stonemaier Games, ColorADD, Bombyx, ColorSym
Books & works: Splendor, Sea Salt & Paper, Knarr, Pixies
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