
Craig Shipman interviews TTRPG designer René-Pier Deshaies about accessible game design and the importance of open-source games.
I am joined by René-Pier, a TTRPG designer who’s committed to making the games and design accessible. He’s the author of Breathless (and the new Frightmare Edition), Boundless, and Stoneburner. One of the main things we focus on in the episode is the nature of open-source and free games, and why they’re such an important part of this growing community. RP dives deep into the current state of TTRPGs, licensing, and managing community expectations and your own artistic endeavors. We also dive deep into the creation and approach he takes to his games, with simple rules, deadly mechanics, and a really unique way dice can impact how a game functions. It’s a great conversation, and RP has such a clear understanding of how games work. Back the Frightmare Edition here: https://www.kickstarter.com/projects/mythworks/breathless-frightmare-edition If you want to play Breathless, download it for free here! https://farirpgs.com/breathless/ And Boundless: https://farirpgs.com/boundless/ Referenced Media: Fate Blades in the Dark 2400 SRD Cairn Into the Odd Duskfall Dark Souls Pico Mothership DM GM Club Mythworks Frieren The Expanse Dwarf Fortress Project Hail Mary Enola Homes Knives Out Star…
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