#249. DON'T Let Party Conflict Ruin Your D&D Campaign!

#249. DON'T Let Party Conflict Ruin Your D&D Campaign!

July 8, 2026 · 59 min · Episode 249

About this episode

The episode discusses managing party conflict in D&D campaigns and addresses various related topics.

Is it ever safe to let your D&D party argue among themselves? Should just ANY character be allowed to use Thieves Tools to pick a lock? What makes a great TTRPG open game license? We answer the tough questions on this week's episode! Learn about Aberration: https://ghostfiregaming.com/GGYT_GHAB_2026_7_249 Email your questions to podcast@ghostfiregaming.com Ben: @TheBenByrne Dael: @dailydael Shawn: @shawnmerwin Editor: @jberrt Topics: 00:00 - Intro 01:00 - Project Hail Mary [SPOILERS!] 06.23 - Letting Sorcerers pick locks? 18:41 - Ennie Awards nominations 22:45 - A Grim Hollow board game! 25:09 - D&D Fan Expo postponed 27:58 - Zweihänder game license 31:16 - Creating party conflict 48:51 - Stop being bored in combat!

People in this episode

Hosts: Ben, Dael, Shawn

Topics covered

Keywords

Mentioned in this episode

Organizations: Ghostfire Gaming

Products: Zweihänder, Grim Hollow board game

Books & works: Aberration, Project Hail Mary

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