
The episode features a discussion with artist Hotkoin about the importance of branding in combat robotics.
This week on Havoc Rundown, we’re joined by artist Hotkoin for a conversation about the creative side of combat robotics: logos, stickers, character designs, team branding, robot silhouettes, and why the look of a bot can matter just as much as what happens when the weapon spins up. Hotkoin has created artwork seen all across the combat robotics community, including team logos, robot art, stickers, and the official Havoc Rundown logo and rebrand artwork. We talk about how builders can make their bots more memorable, where art and engineering overlap, how a robot’s personality helps tell its story, and why sometimes the weirdest ideas are the ones people remember. We also kick things off with Ryan’s Game Corner, where the crew gets trapped in a very suspicious wizard room, drinks questionable potions, and solves a puzzle in the least intended way possible. Huge thank you to Hotkoin for joining us and for helping shape the visual identity of this show. Thank you as well to Tom Farkas for jumping in as our fifth chair and bringing the builder perspective to the conversation. Check out Hotkoin’s art here: Instagram: https://www.instagram.com/hotkoin/?hl=en ArtStation…
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