523: What It Was REALLY Like Working at Sony PlayStation in the 90s - The Retro Hour EP523

523: What It Was REALLY Like Working at Sony PlayStation in the 90s - The Retro Hour EP523

March 20, 2026 · 1h 54m · Episode 523

About this episode

Alex Sulman shares his experiences working at Sony PlayStation during the 90s and his journey in game development.

Alex Sulman joins us to share his journey from typing in code on the ZX Spectrum to designing major titles at Sony, Blizzard, DICE and beyond. We hear about his early days in QA at Sony Cambridge, working on classics like Medievil, Frogger and Primal, and hear behind-the-scenes stories from PlayStation’s golden era, the launch of the PS2 and PS3. Alex also discusses developing 24: The Game, contributing to God of War 3, and bringing his experience to Diablo 3, along with insights into how games were really made during the 90s and early 2000s—and how a simple fanzine helped launch his career.  Dev to Dev podcast: https://podcasts.apple.com/ro/podcast/dev-to-dev/id1836754572 Contents: 00:00 – The Week’s Retro News Stories 57:56 – Alex Sulman Interview Please visit our amazing sponsors and help to support the show: Bitmap Books – https://www.bitmapbooks.com Go to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN! Play Expo Blackpool: https://www.playexpoblackpool.com/ Check out PCBWay at https://pcbway.com for all your PCB needs We need your help to ensure the future of the podcast, if you’d like to help us with running costs…

Sponsors

Bitmap Books, Surfshark, Play Expo Blackpool, PCBWay

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