The Thirteenth Hour Podcast #550 and Like A Hood Ornament #93: Updates on the Rocketeer vs. the Third Reich Video Game 6

The Thirteenth Hour Podcast #550 and Like A Hood Ornament #93: Updates on the Rocketeer vs. the Third Reich Video Game 6

February 23, 2026 · 28 min

About this episode

In this episode, Joshua Blum discusses the music for the outdoor sections of his video game and reflects on the evolution of music production tools.

In today's episode, I'm wrapping up the music that I started in episode 536, what I'm calling the "outdoor" Rocketeer theme for the parts of the Rocketeer vs the Third Reich pixelart game I've been making that takes place outdoors. Since those are sections where Cliff will have his rocketpack and can fly, I wanted to give the music a kind of WW1 flying ace kind of feel. Most of the track was done from last fall, but I ended up adding a few other instruments to round it out. Pictures: https://13thhr.wordpress.com/2026/02/23/the-thirteenth-hour-podcast-550-and-like-a-hood-ornament-93-updates-on-the-rocketeer-vs-the-third-reich-video-game-6/ I also reflect on the nature of making music in this day and age as opposed to before, touching on what previous generations of homebrew music producers had to work with. I've been reading out the early days of hiphop (before it was really called that), and it's fascinating to think what those guys came up with - e.g. DJ Kool Herc (the father of hip hop) made extended breakbeat compilations of his own for the neighborhood parties in the Bronx in the summer of 1973. It's easy to lose sight of how good we have it with the tools we have…

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