
What It's Like When Your Game Flops
From Triple Click by Maximum Fun
May 14, 2026 · 1h 20m · Episode 305
About this episode
Nels Anderson discusses the challenges faced with his game Generation Exile and the lessons learned from its lack of audience engagement.
Veteran game designer Nels Anderson joins the show to talk about his latest game, Generation Exile, which didn't reach the audience he was hoping to reach. Nels talks about the development challenges, what he thinks went wrong, and what's next for his company, Sonderlust Studios.
People in this episode
Guest: Nels Anderson
Topics covered
- game design
- failure
- development challenges
- audience reach
- gaming industry
Keywords
- game design
- Generation Exile
- Nels Anderson
- Sonderlust Studios
- game development
- audience engagement
- gaming failure
Mentioned in this episode
Organizations: Sonderlust Studios
Books & works: Generation Exile
More episodes of Triple Click
- God of War, Ocarina of Time, And Other SGF Surprises · June 11, 2026 · 1h 9m
- 007: First Light and SGF Predictions · June 6, 2026 · 1h 21m
- Triple Play: Mina The Hollower · May 28, 2026 · 1h 19m
- Does Video-Game Marketing Really Work? [Mailbag] · May 21, 2026 · 1h 16m
- Triple Play: Saros · May 7, 2026 · 1h 7m
- Why Do Players Like Crimson Desert More Than Critics Do? [Mailbag] · April 30, 2026 · 1h 6m
Explore listener stats, chart rankings, contacts and more on the Triple Click podcast page.