GPU Texture Compression Explained

GPU Texture Compression Explained

From Wookash Podcast by Łukasz Ściga

April 4, 2026 · 1h 51m

About this episode

This episode features Ignacio Castaño Lucidon discussing GPU texture compression.

Ignacio Castaño Lucidon: https://ludicon.com/castano/ Spark: https://ludicon.com/spark/ Spark.js: https://ludicon.com/sparkjs/ Mastodon: https://mastodon.gamedev.place/@castano Blog: https://www.ludicon.com/castano/blog/ GitHub: https://github.com/castano Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/wookash_podcast

People in this episode

Host: Łukasz Ściga

Guest: Ignacio Castaño Lucidon

Topics covered

  • GPU
  • Texture Compression
  • Game Development
  • Technology
  • Graphics

Keywords

  • GPU
  • Texture Compression
  • Game Development
  • Graphics
  • Ludicon

Mentioned in this episode

Organizations: Ludicon, GitHub, Spotify, Apple Podcasts, Youtube, Mastodon, Wookash Podcast, Spark, Spark.js

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