
Sean Barrett | Making a game in Visual Studio from 1997
From Wookash Podcast by Łukasz Ściga
May 2, 2026 · 1h 58m
About this episode
Sean Barrett discusses the process of making a game in Visual Studio from 1997.
Sean Barrett Website: https://nothings.org/ Thief engine post: https://nothings.org/gamedev/thief_rendering.html Github: https://github.com/nothings Bluesky: https://bsky.app/profile/nothings.bsky.social X: https://x.com/nothings Youtube: https://www.youtube.com/user/silverspaceship/videos Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/wookash_podcast
People in this episode
Host: Łukasz Ściga
Guest: Sean Barrett
Topics covered
- game development
- Visual Studio
- 1997
- Thief engine
- programming
- technology
Keywords
- game development
- Visual Studio
- Thief engine
- Sean Barrett
- programming
- technology
Mentioned in this episode
Organizations: Wookash Podcast, Github, Youtube, Apple Podcasts, Spotify, Bluesky, Thief engine
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