UX writing for video games (Ben Moran)

UX writing for video games (Ben Moran)

August 6, 2025 · 56 min · Episode 46

About this episode

The episode discusses the unique challenges of UX writing in video games with guest Ben Moran.

Do you enjoy the podcast? Please leave a review! 👉 Our new course, Advanced UX Content for Product , is out! Use PODCAST20 to get 20% off. 👉 Check out the Content Design Salary Survey When words make or break the player experience Most content designers work in apps, websites, and services. But what happens when your product is a massive open-world RPG or a competitive shooter? In this episode, I talk with Ben Moran, a UX writer who's worked on AAA video games, about the unique challenges of designing language for games. From menu systems and HUD elements to skill trees and settings, we explore how content design in games is a constant balancing act between immersion and usability. We also talk about the differences between "content design" in the gaming industry (quests, story content) versus UX writing for UI, and why game studios are missing opportunities when they don't bring dedicated UX writers onto their teams. What we talked about: ✅ How Ben transitioned from product design and copywriting into UX writing for games ✅ The difference between content design for quests and UX writing for UI ✅ Immersion vs. usability: why both matter, and how to find the balance ✅ Deciding…

People in this episode

Host: Patrick Stafford

Guest: Ben Moran

Topics covered

Keywords

Sponsors

Advanced UX Content for Product

Mentioned in this episode

Organizations: Content Design Salary Survey

Products: Advanced UX Content for Product

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