Ep.304 – When the Hammer Fell:  Quake and the Creative Fracture That Changed id Software Forever

Ep.304 – When the Hammer Fell: Quake and the Creative Fracture That Changed id Software Forever

June 25, 2026 · 1h 2m · Episode 304

About this episode

This episode explores the development and impact of the game Quake and the challenges faced by the team at id Software.

In 1996, id Software released Quake , one of the most influential games ever made, and one that nearly destroyed the team behind it. In this episode, David and Rob Kassin trace the full arc of how Quake came to be, starting with a Dungeons and Dragons campaign, running through a year of engine development that left designers with nothing to do but wait, and ending with a shareholder confrontation, a last minute redesign, and a launch day that one man spent alone in an empty office. Along the way, they explore what the game was supposed to be, what it became, and what it cost the people who built it, on today's trip down Memory Card Lane. Read transcript

People in this episode

Hosts: David Kassin, Robert Kassin

Topics covered

Keywords

Mentioned in this episode

Organizations: id Software

Books & works: Quake

More episodes of A Trip Down Memory Card Lane

Explore listener stats, chart rankings, contacts and more on the A Trip Down Memory Card Lane podcast page.