Pragmata Is Uncle-Core (With Rebekah Valentine)

Pragmata Is Uncle-Core (With Rebekah Valentine)

From Aftermath Hours by Aftermath

April 24, 2026 · 1h 28m · Episode 111

About this episode

The episode features a discussion with Rebekah Valentine about her transition to Kotaku and the state of games journalism, alongside commentary on the game Pragmata.

On this week’s episode, Nathan, Chris, and Riley are joined by games reporter extraordinaire Rebekah Valentine, formerly of IGN and now (very) newly of Kotaku—which of course none of us have ever heard of. We ask her about the whys and hows of her big move to a site that—fingers crossed—seems to be in the midst of a renaissance, as well as little things like The State Of Games Journalism. We also discuss the way discourse around games has evolved as games journalism’s influence has waned, handily exemplified by the absolutely deranged takes that Capcom’s otherwise great new action game, Pragmata , is generating. Chris argues that a) it’s not (ew) “pro-natalist propaganda,” and b) that it’s actually uncle-core, which is different from a dad game in several crucial ways. Finally, we decide how many rooms in a house is too many, not that anybody who works for Aftermath knows much about that. Credits - Hosts: Nathan Grayson, Chris Person, Riley MacLeod & special guest Rebekah Valentine - Podcast Production & Ads:  Multitude - Subscribe to  Aftermath ! About The Show Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website…

People in this episode

Hosts: Nathan Grayson, Chris Person, Riley MacLeod

Guest: Rebekah Valentine

Topics covered

  • games journalism
  • video games
  • Capcom
  • Pragmata
  • discourse evolution
  • Rebekah Valentine

Keywords

  • games journalism
  • Rebekah Valentine
  • Pragmata
  • Capcom
  • video games
  • discourse
  • uncle-core

Mentioned in this episode

Organizations: IGN, Kotaku, Aftermath, Multitude

Products: Pragmata

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