
Ian, José, and special guest Shane discuss the differences and synergies between direct exposition and embodied demonstration in gameplay.
Ian, José, and special guest Shane explore the space between direct exposition and embodied demonstration during play. How are these two approaches different? What are their best use cases? And how can they, when used well, support each other, the player, and the entire table? Jason Morningstar's great essay, "How to End" - https://www.patreon.com/posts/how-to-end-116645883 Find out more about the Open Hearth Gaming Community Our website - it's 🤖 Mecha March 🤖 Support us on Patreon! Our actual play podcast can be found here Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg Bluesky: https://bsky.app/profile/openhearthrpg Mastodon: @openhearthrpg@dice.camp Our info: Email: adifferenthex@gmail.com Music: https://lloydeaves.bandcamp.com/album/a-different-kind-of-hex
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