Talking Playtesting

Talking Playtesting

From Around the Hearth by Open Hearth Gaming Community

March 24, 2026 · 54 min · Episode 59

About this episode

The episode discusses managing and working with playtests, featuring insights from community members.

This episode presents a community talk from back in 2022. It features Rae Nedjadi, David MK, and myself talking about managing and working with playtests. It seemed like a useful thing to get back into the feed, so I've cleaned up the audio for posting. We talk about planning playtests, setting expectations, dealing with feedback, and filtering input. Rae Nedjadi on itch.io Rae Nedjadi on Patreon David MK on itch.io David MK on Patreon Find out more about the Open Hearth Gaming Community Support us on Patreon! Our actual play podcast can be found here Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg Bluesky: https://bsky.app/profile/openhearthrpg Mastodon: @openhearthrpg@dice.camp

People in this episode

Host: Open Hearth Gaming Community

Guests: Rae Nedjadi, David MK

Topics covered

  • playtesting
  • game design
  • community talk
  • feedback management
  • expectation setting

Keywords

  • playtesting
  • game design
  • feedback
  • community
  • expectations

Mentioned in this episode

Organizations: Open Hearth Gaming Community, itch.io, Patreon, Tumblr, Bluesky, Mastodon

More episodes of Around the Hearth

Explore listener stats, chart rankings, contacts and more on the Around the Hearth podcast page.