
The episode discusses the history and evolution of the Mutants & Masterminds TTRPG across its four editions.
Roll for Origin: Supers TTRPG History looks all four editions of one of the most important modern supers TTRPGs, Mutants & Masterminds . Jay and Lowell talk about the core elements of the game-- what has remained the same and how the powers system has shifted over time. They then cover the publication history of the game and how each edition rolled out, followed by talk about how M&M has dealt with media, genres, and a few IPs. The episode then wraps up with a general discussion, where *spoilers* Lowell talks about why this has become his favorite trad-leaning supers game and his most embarrassing convention story. Mutants & Masterminds 4e Kickstarter (running through March 5, 2026) The Play Fearless Greatest Crits Zine Kickstarter (Jay's project running through March 1, 2026) Muses of Play (Mad Jay and Sarah Doom's new podcast project) Mutants & Masterminds System Guide for 3e RPGs I Like: Mutants & Masterminds, 2e (Part One) RPGs I Like: Mutants & Masterminds, 2e (Part Two) If you dig this series, please rate, review, and subscribe. Jay's the author of By Aecer’s Light , The Clockwinders for Fate , Cortex Prime's Supers , and a contributing author on…
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