Sound Design in Video Games: From Sci-Fi to Immersion | Rune Eskildsen – Part 1

Sound Design in Video Games: From Sci-Fi to Immersion | Rune Eskildsen – Part 1

May 27, 2026 · 31 min · Season 1 · Episode 341

About this episode

This episode features Rune Eskildsen discussing the impact of sound design in video games, particularly in creating immersive experiences.

“ When I started on the project of Necesse, we had maybe thirty sound effects. I’ve made around 400, 350 sound effects, so it’s become much more immersive. You can hear animals when you wander around in the different environments. And just the feedback you get by playing the game, it’s quite nice compared to before, which were much more… maybe empty is the right word.” – Rune Eskildsen This week’s guest is a media composer, sound designer, and drummer based in Denmark. He writes music and builds sonic identities across formats, from commercials and podcast jingles to film scores, game music, and in-game sound design. He holds a Master of Science in Strategic Communication, which he applies to creative direction, collaboration, and clear, audience-first storytelling. More recently, he’s become the Composer and Sound Designer of the indie game Necesse , selling more than 2,000,000 copies. His name is Rune R. B. Eskildsen, and he bridges classical training and cutting-edge technology to tell stories through sound. This episode will give you a fresh, behind-the-scenes perspective on how sound can shape emotion, imagination, and even player behavior. As always, if you have questions…

People in this episode

Host: Jodi Krangle

Guest: Rune Eskildsen

Mentioned in this episode

Products: Necesse

Places: Denmark

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