
DF Direct Q+A: Will Path Tracing Go Mainsteam? Will Oblivion Remastered Ever Get Fixed?
From Digital Foundry Direct Weekly by Digital Foundry
April 29, 2026 · 57 min
About this episode
The episode discusses the future of path tracing in gaming and the ongoing issues with Oblivion Remastered.
Some excellent questions from Digital Foundry Supporters this week. Does the F1 25 PS5 Pro path tracing demo and ReSTIR optimisations mean that path tracing is going mainstream - maybe for next gen? Is there still untapped potential in PS5 and Series X? Is Microsoft's new "We Are Xbox" strategy document just a massive balloon of hot air? Is Nvidia making path tracing an exclusive feature and what do we think about that? And... a year on from release, why Oblivion Remastered still broken? 00:00 Introduction 00:35 Supporter Q1: Will path tracing efficiency improvements bring PT to current gen console games? 12:30 Supporter Q2: Is there still untapped potential in PS5 and Series X? 19:25 Supporter Q3: Have we hit the peak of ML image reconstruction? 27:45 Supporter Q4: Why is path tracing exclusive to Nvidia in so many recent games? 32:54 Supporter Q5: Will Oblivion Remastered ever be fixed? 39:57 Supporter Q6: Would games really run 30% faster if they were optimized for Intel CPUs? 45:31 Supporter Q7: Do Microsoft’s recent Xbox promises mean anything? Learn more about your ad choices. Visit megaphone.fm/adchoices
People in this episode
Host: Digital Foundry
Topics covered
- path tracing
- gaming technology
- console performance
- Microsoft Xbox strategy
- Nvidia exclusivity
- Oblivion Remastered issues
Keywords
- path tracing
- PS5
- Series X
- Oblivion Remastered
- Nvidia
- Microsoft
- gaming performance
Mentioned in this episode
Organizations: Microsoft, Nvidia, Intel
Products: F1 25 PS5 Pro, Oblivion Remastered
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