
About this episode
In this episode, design engineer Rafa Conde discusses how to create memorable and delightful user experiences in design.
Rafa Conde ( https://x.com/rafahari ) is a design engineer at Retro and one of the most creative designers I know. I still remember where I was when I first saw the video on his personal site ( https://rafa.design/ ) 😂 In this episode we unpack what it means to design experiences that bring delight :) Some highlights: - Finding ways to introduce delight - How to make users feel something - The power of humor in your design - How to lean into video as a superpower - Balancing accessibility and delightful UX - Behind the scenes of Rafa's side projects - + a lot more - Metal Gear Solid (PlayStation 1) — directed by Hideo Kojima, referenced for its fourth-wall-breaking design moments (Meryl’s codec frequency hidden on the game box; Psycho Mantis boss fight requiring the controller to be switched from port 1 to port 2) - Sunlit app — gyroscope-based app for tracking sun position and light direction, referenced as a recent example of surprising UI: https://play.google.com/store/apps/details?id=io.lonepalm.coloringworld&pli=1 - Retro app — private social network for friends and family (what Instagram used to be); Rafa’s current employer…
People in this episode
Host: Ridd
Guest: Rafa Conde
Topics covered
- design experiences
- user delight
- humor in design
- video in design
- accessibility
- side projects
Keywords
- design
- user experience
- delight
- humor
- accessibility
- video
- Metal Gear Solid
- Retro
- apps
Mentioned in this episode
Organizations: Retro
Products: Sunlit app, Retro app, Splat app, Hand Mirror app
Books & works: Metal Gear Solid
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