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#[Ep575] Indie Devs Yell At Cloud
From Game Dev Podcast | Coffee with Butterscotch by Butterscotch Shenanigans
June 3, 2026 · 1h 7m
About this episode
The episode discusses the challenges indie developers face with cloud saving and platform requirements as they approach a game launch.
In episode 575 of 'Coffee with Butterscotch,' the brothers are 60 days from launching How Many Dudes and find themselves juggling the final stretch of dev alongside the tedious reality of cloud saving, achievements, and store integrations. They dig into why every platform manages to turn straightforward tasks into elaborate obstacle courses, and what that actually costs developers in time and sanity when the deadline is creeping closer. Support How Many Dudes! Official Website: https://www.bscotch.net/games/how-many-dudes Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes 00:00 Cold Open 00:29 Introduction and Welcome 03:08 Navigating Cloud Saving Solutions 09:02 User Authentication and Data Management 12:15 The Frustrations of Platform Requirements 15:17 Rumpus: A Custom Solution for Cloud Saving 18:03 The Impact of Privacy Regulations on Development 28:55 The Challenge of User Data Management 32:20 The Importance of Achievements in Gaming 36:22 Navigating the Complexities of Achievement Systems 42:10 The Manual Labor of Achievement Setup 49:12 Frustrations with Platform Limitations 01:00:19 The…
People in this episode
Host: Butterscotch Shenanigans
Topics covered
- game development
- cloud saving
- achievements
- platform requirements
- user data management
Keywords
- indie devs
- cloud saving
- achievements
- game launch
- platform limitations
Mentioned in this episode
Organizations: Google Play, Steam
Products: How Many Dudes
Books & works: Coffee with Butterscotch
More episodes of Game Dev Podcast | Coffee with Butterscotch
- [Ep576] How Many Dudes Beta Begins, and AI Just Got Dumber · June 10, 2026 · 1h 5m
- [Ep574] Game Devs Discuss Far Far West · May 27, 2026 · 47 min
- [Ep573] How does promo art help sell your game? · May 20, 2026 · 58 min
- [Ep572] Indie Devs Discuss Boss Fight Design · May 13, 2026 · 47 min
- [Ep571] Is Steam propping up mobile? · May 6, 2026 · 51 min
- [Ep570] The Parallel Problems of a Game Launch · April 29, 2026 · 59 min
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