
#205 - Benson Russell Interview On Naughty Dog, The Last Of Us, Uncharted, Neil Druckmann, Scope..
From Kiwi Talkz by Kiwi
April 11, 2026 · 1h 33m · Episode 205
About this episode
Benson Russell discusses his experiences at Naughty Dog and shares insights on game development.
Benson Russell was a former designer at Naughty Dog on The Uncharted Trilogy and The Last Of Us.He has now started his own consulting firm to help game developers navigate a lot of the pitfalls in game development. #uncharted #thelastofus #naughtydog WEBSITE FOR CONSULTING https://www.unhandledexceptions.io/ TIMESTAMPS 00:00 - Intro 00:32 - The Most Important Aspect Of Design/Player Fantasy 02:50 - Why Games Take So Long To Make/North Star You Need For Development 05:45 - Why Naughty Dog Games Are So Well Made/Story Is Their North Star 08:18 - Games Shouldn’t Take So Long To Develop/Wandering 13:30 - Scope Neglect/The Doomsday Clock 16:00 - Why Intergalactic Crunch Happened/Naughty Dog Treats Internal Deadlines Like External Deadlines 18:23 - Bureauacracy/How Games Differ From Other Creative Outlets 23:13 - Naughty Dog’s Work Structure 26:20 - Planning/Core Mechanics 27:00 - Flexible Working Hours At Naughty Dog/Crunch At Naughty Dog 29:00 - Why Benson Left Naughty Dog 32:45 - Benson Was P!ssed Off With Naughty Dog Deleting His Work On Last Of Us Part 1 46:01 - Working With Evans Wells & Neil Druckmann 47:00 - Clashing With Neil Druckmann 50:14 - Working With Amy Hennig 51:20…
People in this episode
Host: Kiwi
Guest: Benson Russell
Topics covered
- game design
- Naughty Dog
- The Last Of Us
- Uncharted
- game development challenges
- consulting for game developers
Keywords
- Naughty Dog
- The Last Of Us
- Uncharted
- game development
- Benson Russell
- Neil Druckmann
- game design
- consulting
Mentioned in this episode
Organizations: Naughty Dog
Books & works: The Last Of Us, Uncharted Trilogy
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