
Heather Cerlan discusses her journey in the gaming industry, her experiences at Naughty Dog and Bethesda, and her new project Hawthorne.
Heather Cerlan a former artist at Naughty and Bethesda, in this interview she shares her journey from a passionate artist to a studio founder, discussing her experiences at Naughty Dog and Bethesda, her insights on game development, and her ambitious new project Hawthorne. Discover lessons on persistence, navigating industry challenges, and the future of game art and design. HAWTHORNE INFO https://playhawthorn.com/ #thelastofus #starfield #uncharted TIMESTAMPS 00:00 - Intro 00:55 - Being In A Rockband 02:30 - Heather Kept Pestering Naughty Dog Till They Hired Her 06:17 - Having Imposter Syndrome At Naughty Dog/Naughty Dog Didnt Have Producers 08:30 - Bethesda Are About Quantity/Naughty Dog Is About Quality 10:36 - Heather’s Role At Bethesda/Starfield 13:45 - Pros & Cons Of Creation Engine 15:05 - There Was Pressure Internally For Bethesda To Migrate To Unreal Engine 16:59 - Uncharted Lost Legacy Production Issues/Intense Crunch 22:44 - Working On The Shiva Temple 24:28 - Heather’s View On Her Work Getting Remastered/Originals Vs Remasters 29:28 - Working With Neil Druckmann/Lesbian Stories 33:04 - Heather Had Concerns On LGBTQ Themes In Last Of Us Part II 38:00 - Naughty Dog…
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