Mark Rosewater discusses the balance of innovation in Magic design.
One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.
People in this episode
Host: Mark Rosewater
Topics covered
innovation
Magic design
game development
player experience
creativity
Keywords
Magic: The Gathering
innovation
game design
player engagement
creativity
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