
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 39 chart positions in 39 markets.
By chart position
- 🇺🇸US · Games#16300K to 1M
- 🇦🇺AU · Games#35100K to 300K
- 🇨🇦CA · Games#46100K to 300K
- 🇬🇧GB · Games#7830K to 100K
- 🇩🇪DE · Games#1845K to 30K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
298K to 953K🎙 Daily cadence·1,000 episodes·Last published 4d ago - Monthly Reach
Unique listeners across all episodes (30 days)
993K to 3.2M🇺🇸31%🇦🇺9%🇨🇦9%+36 more - Active Followers
Loyal subscribers who consistently listen
397K to 1.3M
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 24 epsHost
Recent guests
Recent episodes
#1355: All the Mood Swings Cards, Part 5
Jun 19, 2026
34m 44s
#1354: Quirks of Limited Edition (Alpha)
Jun 19, 2026
29m 21s
#1353: Emotional Response
Jun 19, 2026
36m 41s
#1352: All the Mood Swings Cards, Part 4
Jun 12, 2026
31m 22s
#1351: My Trip to LA in 2026
Jun 12, 2026
29m 43s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/19/26 | ![]() #1355: All the Mood Swings Cards, Part 5 | This episode is part five of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week. | 34m 44s | ||||||
| 6/19/26 | ![]() #1354: Quirks of Limited Edition (Alpha) | In this episode, I talk about many of the weird elements of Magic's first set. | 29m 21s | ||||||
| 6/19/26 | ![]() #1353: Emotional Response | In this episode, I cover one of the main goals of game design: to create specific emotional responses in the players. | 36m 41s | ||||||
| 6/12/26 | ![]() #1352: All the Mood Swings Cards, Part 4✨ | Mood Swings cardscard design+3 | — | — | — | Mood Swingscard design+3 | — | 31m 22s | |
| 6/12/26 | ![]() #1351: My Trip to LA in 2026✨ | tripMagic: The Gathering+4 | — | Magic: The GatheringMarvel Super Heroes | Los Angeles, California | Los AngelesMagic: The Gathering+4 | — | 29m 43s | |
| 6/12/26 | ![]() #1350: Marvel Super Heroes Design✨ | game designMagic: The Gathering+3 | — | Magic: The GatheringMarvel Super Heroes | — | Magic: The GatheringMarvel Super Heroes+3 | — | 30m 12s | |
| 6/5/26 | ![]() #1349: All the Mood Swings Cards, Part 3✨ | Mood Swings cardscard design+3 | — | — | — | Mood Swingscard design+3 | — | 31m 10s | |
| 6/5/26 | ![]() #1348: High Mana Value Spells, Part 2✨ | High Mana Value Spellscard design+3 | — | — | — | high mana valueMagic: The Gathering+3 | — | 31m 23s | |
| 6/5/26 | ![]() #1347: High Mana Value Spells, Part 1✨ | High Mana Value Spellscard design+3 | — | — | — | Magic: The Gatheringhigh mana value+3 | — | 29m 53s | |
| 5/29/26 | ![]() #1346: All the Mood Swings Cards, Part 2✨ | Mood Swings cardscard design+3 | — | — | — | Mood Swingscard design+3 | — | 31m 03s | |
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| 5/29/26 | ![]() #1345: Landfall✨ | Magic: The Gatheringgame mechanics+3 | — | Magic | — | landfallMagic: The Gathering+3 | — | 30m 01s | |
| 5/29/26 | ![]() #1344: Depth✨ | gameplay depthMagic: The Gathering+3 | — | — | — | Magic: The Gatheringgameplay+3 | — | 37m 57s | |
| 5/22/26 | ![]() #1343: All the Mood Swings Cards, Part 1✨ | Mood Swings cardscard design+3 | — | Mood Swings | — | Mood SwingsMagic: The Gathering+3 | — | 30m 58s | |
| 5/22/26 | ![]() #1342: The Rule | What is "the rule"? Why does Magic have it? (It didn't always.) | 31m 05s | ||||||
| 5/22/26 | ![]() #1341: The Phyrexian War Arc | In this episode, I talk about putting together the larger story arc of the Phyrexian War storyline from Throne of Eldraine through March of the Machine. | 29m 47s | ||||||
| 5/15/26 | ![]() #1340: The Design of Mood Swings | How did I make Mood Swings into a simple, fast-paced trading card game? This episode talks about my 28 years of iteration and, for those of you interested in how a person designs a game from scratch, walks through how I created the game. | 31m 38s | ||||||
| 5/15/26 | ![]() #1339: Journey Into Nyx | This episode is another in my series to talk about every Magic set release. Today, I discuss the third set in the original Theros block, Journey Into Nyx. | 29m 10s | ||||||
| 5/8/26 | ![]() #1338: The History of Mood Swings✨ | trading card gamegame design+3 | — | Mood SwingsMagicSecretLair.com | — | Mood Swingstrading card game+4 | — | 30m 38s | |
| 5/8/26 | ![]() #1337: MagicCon: Las Vegas 2026✨ | Magic: The GatheringMagicCon+3 | — | — | — | Magic: The GatheringMagicCon+3 | — | 32m 38s | |
| 5/1/26 | ![]() #1336: The Importance of Goat Guy✨ | character importanceMagic: The Gathering+3 | — | — | — | Goat GuyMagic: The Gathering+3 | — | 31m 38s | |
| 5/1/26 | ![]() #1335: Born of the Gods✨ | Magic: The GatheringBorn of the Gods+3 | — | Born of the GodsTheros | — | Magic: The GatheringBorn of the Gods+3 | — | 35m 15s | |
| 4/24/26 | ![]() #1334: Identity✨ | identitygames+3 | — | — | — | identitygames+3 | — | 39m 28s | |
| 4/24/26 | ![]() #1333: Secrets of Strixhaven Creative with Lauren Bond✨ | worldbuildingStrixhaven+3 | Lauren Bond | Secrets of Strixhaven | — | Magic: The GatheringStrixhaven+3 | — | 31m 26s | |
| 4/17/26 | ![]() #1332: Video Production✨ | video productionPro Tour+3 | — | Pro Tour | — | video productionPro Tour+3 | — | 32m 58s | |
| 4/17/26 | ![]() #1331: Secrets of Strixhaven Set Design with Reggie Valk✨ | set designMagic: The Gathering+3 | Reggie Valk | Secrets of Strixhaven | — | Magic: The GatheringStrixhaven+3 | — | 34m 27s | |
Showing 25 of 1355
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Chart Positions
47 placements across 39 markets.
Chart Positions
47 placements across 39 markets.
