
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Insights from recent episode analysis
On the show
- Lauren Bond1 ep
- Reggie Valk1 ep
- Lindsey Bartell1 ep
Also: Jess Dunks
Audience Interest
Podcast Focus
Publishing Consistency
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Based on 1 signal.
Built from
By chart position
- 🇺🇸United States · GamesHOME#11496K to 2.6M
- 🇨🇦Canada · Games#1220K to 105K
- 🇵🇪PE · Games#117K to 92K
- 🇲🇽Mexico · Games#1314K to 73K
- 🇬🇧United Kingdom · Games#2511K to 59K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
629K to 3.3M🎙 Daily cadence·1,000 episodes·Last published yesterday - Monthly Reach
Unique listeners across all episodes (30 days)
2.1M to 11M🇺🇸79%🇨🇦3%🇵🇪3%+11 more - Active Followers
Loyal subscribers who consistently listen
1.2M to 6.1M
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
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Total Plays
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Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 10/23/26 | #1392: New York Comic Con 2026 | In this episode, I talk all about my latest trip to New York Comic Con. | 33m 19s | ||||||
| 10/23/26 | #1391: Mini Teams | In this episode, I talk about a special kind of design team that we call a mini team. What are they and how do we use them? I explain it all here. | 31m 03s | ||||||
| 10/16/26 | #1390: Will Magic Run Out of Design Space? | I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question. | 36m 01s | ||||||
| 10/16/26 | #1389: Setting Up Downstream Teams | Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's important that we set them up for success. This podcast episode talks about the many ways we do that. | 35m 26s | ||||||
| 10/9/26 | #1388: Predefined Artifact Tokens | There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode. | 32m 57s | ||||||
| 10/9/26 | #1387: Reality Fracture Limited with Ben Weitz | In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Limited. | 39m 47s | ||||||
| 10/2/26 | #1386: Unenfranchised Players | I talk a lot about our enfranchised players. This episode covers the other end of the spectrum. | 36m 49s | ||||||
| 10/2/26 | #1385: Being Scary | Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three. | 30m 41s | ||||||
| 9/25/26 | #1384: Concurrency 2026 | Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about things we're working on right now. | 32m 04s | ||||||
| 9/25/26 | #1383: Reality Fracture Creative with Meris Mullaley | In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements. | 39m 51s | ||||||
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 9/18/26 | #1382: What Went Wrong – March of the Machine: The Aftermath | This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the Machine: The Aftermath. | 32m 42s | ||||||
| 9/18/26 | #1381: Reality Fracture Design with Yoni Skolnik | In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design. | 31m 17s | ||||||
| 9/11/26 | #1380: Atogs | This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing. | 30m 07s | ||||||
| 9/11/26 | #1379: Fresh Out of Design – Reality Fracture | Back in December of 2023, I handed off the vision design for Reality Fracture. I recorded this for you to hear my thoughts at the time of handoff. | 47m 17s | ||||||
| 9/4/26 | card designbanned cards+3 | — | — | — | Magic: The Gatheringbanned cards+3 | — | 32m 16s | ||
| 9/4/26 | innovationMagic design+3 | — | — | — | Magic: The Gatheringinnovation+3 | — | 30m 24s | ||
| 8/28/26 | card designbanned cards+3 | — | — | — | Magic: The Gatheringbanned cards+3 | — | 33m 26s | ||
| 8/28/26 | Magic: The Gatheringcard distribution+3 | — | — | — | Magic cardsdistribution+3 | — | 33m 50s | ||
| 8/21/26 | card designbanned cards+3 | — | — | — | Magic: The Gatheringbanned cards+3 | — | 30m 14s | ||
| 8/21/26 | vacationBoston+3 | — | Magic | Boston | BostonMagic: The Gathering+3 | — | 29m 58s | ||
| 8/14/26 | card designbanned cards+3 | — | — | — | Magic: The Gatheringbanned cards+3 | — | 31m 48s | ||
| 8/14/26 | San Diego Comic-ConMagic: The Gathering+3 | — | — | San Diego | San Diego Comic-ConMagic: The Gathering+3 | — | 29m 33s | ||
| 8/7/26 | card designbanned cards+3 | — | — | — | Magic: The Gatheringbanned cards+3 | — | 32m 04s | ||
| 8/7/26 | Magic: The GatheringMagicCon+3 | — | — | Amsterdam | Magic: The GatheringMagicCon+3 | — | 33m 19s | ||
| 7/31/26 | #1368: Getting the Banned Together, Part 2 | This is part two of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted. | 31m 08s | ||||||
| 7/17/26 | Magic: The GatheringRavnica+3 | — | Ravnica AllegianceMagic | Ravnica | Magic: The GatheringRavnica Allegiance+3 | — | 27m 40s | ||
| 7/17/26 | online negativitymental health+3 | — | — | — | negativityonline+3 | — | 35m 02s | ||
| 7/10/26 | mana curveMagic: The Gathering+3 | — | — | — | mana curveMagic: The Gathering+3 | — | 29m 18s | ||
| 7/10/26 | Magic: The GatheringRivals of Ixalan+3 | — | Rivals of IxalanIxalan | — | Magic: The GatheringRivals of Ixalan+3 | — | 31m 32s | ||
| 7/3/26 | Magic ruleslayers+3 | Jess Dunks | Magic: The Gathering | — | layersMagic: The Gathering+3 | — | 30m 52s | ||
| 7/3/26 | Magic artistMagic: The Gathering+3 | — | Bicycle ElementalMagic | — | Magic artistBicycle Elemental+3 | — | 31m 40s | ||
| 6/26/26 | Magic: The Gatheringgame strategy+3 | — | Mood Swings | — | Magic: The GatheringMood Swings+3 | — | 32m 57s | ||
| 6/26/26 | Magic: The GatheringAether Revolt+3 | — | Aether RevoltKaladesh | — | Magic: The GatheringAether Revolt+3 | — | 30m 27s | ||
| 6/26/26 | changetradition+3 | — | — | — | Magic: The Gatheringgame design+3 | — | 33m 49s | ||
| 6/19/26 | Mood Swings cardscard design+3 | — | — | — | Mood Swingscard design+3 | — | 34m 44s | ||
| 6/12/26 | Mood Swings cardscard design+3 | — | — | — | Mood Swingscard design+3 | — | 31m 22s | ||
| 6/12/26 | tripMagic: The Gathering+4 | — | Magic: The GatheringMarvel Super Heroes | Los Angeles, California | Los AngelesMagic: The Gathering+4 | — | 29m 43s | ||
| 6/12/26 | game designMagic: The Gathering+3 | — | Magic: The GatheringMarvel Super Heroes | — | Magic: The GatheringMarvel Super Heroes+3 | — | 30m 12s | ||
| 6/5/26 | Mood Swings cardscard design+3 | — | — | — | Mood Swingscard design+3 | — | 31m 10s | ||
| 6/5/26 | High Mana Value Spellscard design+3 | — | — | — | high mana valueMagic: The Gathering+3 | — | 31m 23s | ||
| 6/5/26 | High Mana Value Spellscard design+3 | — | — | — | Magic: The Gatheringhigh mana value+3 | — | 29m 53s | ||
| 5/29/26 | Mood Swings cardscard design+3 | — | — | — | Mood Swingscard design+3 | — | 31m 03s | ||
| 5/29/26 | Magic: The Gatheringgame mechanics+3 | — | Magic | — | landfallMagic: The Gathering+3 | — | 30m 01s | ||
| 5/29/26 | gameplay depthMagic: The Gathering+3 | — | — | — | Magic: The Gatheringgameplay+3 | — | 37m 57s | ||
| 5/22/26 | Mood Swings cardscard design+3 | — | Mood Swings | — | Mood SwingsMagic: The Gathering+3 | — | 30m 58s | ||
| 5/8/26 | trading card gamegame design+3 | — | Mood SwingsMagicSecretLair.com | — | Mood Swingstrading card game+4 | — | 30m 38s | ||
| 5/8/26 | Magic: The GatheringMagicCon+3 | — | — | — | Magic: The GatheringMagicCon+3 | — | 32m 38s | ||
| 5/1/26 | character importanceMagic: The Gathering+3 | — | — | — | Goat GuyMagic: The Gathering+3 | — | 31m 38s | ||
| 5/1/26 | Magic: The GatheringBorn of the Gods+3 | — | Born of the GodsTheros | — | Magic: The GatheringBorn of the Gods+3 | — | 35m 15s | ||
| 4/24/26 | identitygames+3 | — | — | — | identitygames+3 | — | 39m 28s | ||
| 4/24/26 | worldbuildingStrixhaven+3 | Lauren Bond | Secrets of Strixhaven | — | Magic: The GatheringStrixhaven+3 | — | 31m 26s | ||
| 4/17/26 | video productionPro Tour+3 | — | Pro Tour | — | video productionPro Tour+3 | — | 32m 58s | ||
| 4/17/26 | set designMagic: The Gathering+3 | Reggie Valk | Secrets of Strixhaven | — | Magic: The GatheringStrixhaven+3 | — | 34m 27s | ||
| 4/10/26 | CharmsMagic: The Gathering+3 | — | Magic: The GatheringCharms | — | CharmsMagic: The Gathering+3 | — | 32m 11s | ||
| 4/10/26 | designMagic: The Gathering+3 | — | Secrets of Strixhaven | — | Magic: The GatheringStrixhaven+3 | — | 34m 02s | ||
| 4/3/26 | Magic designnostalgia+3 | — | — | — | Magic: The Gatheringnostalgia+3 | — | 36m 15s | ||
| 4/3/26 | Blogatogpodcasting+3 | — | Blogatog | — | Magic: The GatheringBlogatog+3 | — | 41m 57s | ||
| 3/27/26 | game designpersonal growth+3 | — | MagicWizards of the Coast | — | Mark RosewaterWizards of the Coast+4 | — | 33m 34s | ||
| 3/27/26 | Magic: The GatheringSecret Lair+3 | Lindsey Bartell | Secret Lair | — | Magic: The GatheringLindsey Bartell+3 | — | 31m 12s | ||
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Chart history for Magic: The Gathering Drive to Work Podcast
Peaked at #1 in PE, top 10 in 8 of 50 tracked markets, currently #1 in PE.
| Market | Genre | Peak | Current | Trend |
|---|---|---|---|---|
| PE | — | #1 | #1 | — |
| TH | — | #4 | #4 | — |
| CH | — | #7 | #7 | — |
| CL | — | #8 | #8 | — |
| PE | — | #8 | #8 | — |
| Ireland | — | #10 | #10 | — |
| PT | — | #10 | #10 | — |
| CZ | — | #10 | #10 | — |
| United States | — | #11 | #11 | — |
| IL | — | #11 | #11 | — |
| Canada | — | #12 | #12 | — |
| AR | — | #12 | #12 | — |
| RO | — | #13 | #13 | — |
| Mexico | — | #13 | #13 | — |
| Australia | — | #18 | #18 | — |
| Sweden | — | #18 | #18 | — |
| SG | — | #23 | #23 | — |
| United Kingdom | — | #25 | #25 | — |
| Spain | — | #25 | #25 | — |
| AT | — | #25 | #25 | — |
Chart Positions
50 placements across 36 markets.
Chart Positions
50 placements across 36 markets.