
George Osborn discusses the intersection of video games, politics, and global influence in his new book.
George Osborn is a journalist, strategist, and analyst whose work explores the increasingly fraught intersection of video games, business, and politics. He has worked as a reporter, consultant, and as Head of Campaigns and Communications at Ukie , the UK trade body for games, developing a rare vantage point on how the medium shapes, and is shaped by, power. He is also the founder of Half-Space Consulting and the editor of the Video Games Industry Memo newsletter, where he examines the forces driving the modern games business. In his new book, Power Play: Video Games, Politics, and the Battle for Global Influence , he argues that games have become far more than entertainment: they are now digital third places, contested spaces in which authoritarian regimes, populists, and extremists seek to wield influence. LINKS: George Osborn: The book: Power Play – buy via Bookshop.org UK (supports independent booksellers) Power Play – Waterstones Power Play – Bookshop.org US The newsletter: Video Games Industry Memo – George's newsletter (free to subscribe) The Games: GoldenEye 007 (N64, 1997) The Legend of Zelda: Majora's Mask (N64, 2000)  …
Host: Simon Parkin
Guest: George Osborn
Organizations: Ukie, Half-Space Consulting, Video Games Industry Memo, Bellingcat
Products: GoldenEye 007, The Legend of Zelda: Majora's Mask, Championship Manager 01/02, Mass Effect 2, Balatro
Books & works: Power Play: Video Games, Politics, and the Battle for Global Influence
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