
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
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Est. Listeners
Based on iTunes & Spotify (publisher stats).
- Per-Episode Audience
Est. listeners per new episode within ~30 days
10,001 - 25,000 - Monthly Reach
Unique listeners across all episodes (30 days)
25,001 - 75,000 - Active Followers
Loyal subscribers who consistently listen
15,001 - 40,000
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Reach across major podcast platforms, updated hourly
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 10 epsHost
Recent guests
Recent episodes
Natasha Hodgson, writer, composer, performer, Operation Mincemeat.
Apr 28, 2026
1h 42m 43s
Simon Lockerby, streamer, founder Fateless Games.
Apr 21, 2026
1h 21m 37s
C. Thi. Nguyen, author, philosopher.
Apr 14, 2026
1h 36m 29s
Michael French MBE, founder, London Games Festival.
Apr 7, 2026
1h 26m 29s
Felicia Day, actor, screenwriter (Buffy the Vampire Slayer, The Guild).
Mar 31, 2026
1h 27m 08s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 4/28/26 | ![]() Natasha Hodgson, writer, composer, performer, Operation Mincemeat.✨ | theatremusical+4 | Natasha Hodgson | Spit-LipBBC Sounds+5 | — | Natasha HodgsonOperation Mincemeat+5 | — | 1h 42m 43s | |
| 4/21/26 | ![]() Simon Lockerby, streamer, founder Fateless Games.✨ | game developmentstreaming+3 | Simon Lockerby | Raid: Shadow LegendsFateless Games+1 | — | game creatorYouTube channel+3 | — | 1h 21m 37s | |
| 4/14/26 | ![]() C. Thi. Nguyen, author, philosopher.✨ | philosophygames+5 | C. Thi. Nguyen | HarvardU.C.L.A.+6 | — | C. Thi. Nguyenphilosophy+6 | — | 1h 36m 29s | |
| 4/7/26 | ![]() Michael French MBE, founder, London Games Festival.✨ | games industrycultural advocacy+4 | Michael French MBE | London Games FestivalMCV+3 | — | games industryLondon Games Festival+6 | — | 1h 26m 29s | |
| 3/31/26 | ![]() Felicia Day, actor, screenwriter (Buffy the Vampire Slayer, The Guild).✨ | internet culturegeek culture+4 | Felicia Day | Geek & SundryBuffy the Vampire Slayer+3 | — | Felicia DayThe Guild+5 | — | 1h 27m 08s | |
| 3/24/26 | ![]() Evan Narcisse, writer (Rise of the Black Panther, Spider-Man, Wu-Tang: Ruse of the Deceiver) - Live @ University of Chicago✨ | writingvideo games+4 | Evan Narcisse | Marvel ComicsBrass Lion Entertainment+8 | University of ChicagoNew York University | Evan NarcisseMarvel Comics+4 | — | 1h 39m 27s | |
| 3/17/26 | ![]() Ed Atkins, artist.✨ | contemporary artdigital video+4 | Ed Atkins | Tate BritainMoMA+1 | — | Ed Atkinsdigital art+5 | — | 1h 24m 48s | |
| 3/10/26 | ![]() Tom Keegan, performance director (Indiana Jones and the Great Circle, Battlefield, Resident Evil 2 Remake).✨ | performance directingvideo game industry+3 | Tom Keegan | BAFTAThe Complete Guide to Videogame Performance Directing+6 | — | performance directorvideo games+5 | — | 1h 24m 53s | |
| 3/3/26 | ![]() Keza Macdonald, author, games editor The Guardian.✨ | video game journalismcultural impact of gaming+3 | Keza Macdonald | The GuardianGamesTM+4 | ScotlandJapan | Keza Macdonaldvideo games+7 | — | 1h 38m 00s | |
| 2/24/26 | ![]() Ed Fries, former head of Microsoft Game Studios.✨ | video game historyMicrosoft Game Studios+3 | Ed Fries | XboxExcel+4 | — | Ed FriesMicrosoft Game Studios+7 | — | 1h 40m 19s | |
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| 4/28/26 | ![]() Natasha Hodgson, writer, composer, performer, Operation Mincemeat.✨ | theatremusical+4 | Natasha Hodgson | Spit-LipBBC Sounds+5 | — | Natasha HodgsonOperation Mincemeat+5 | — | — | |
| 4/21/26 | ![]() Simon Lockerby, streamer, founder Fateless Games.✨ | game developmentstreaming+3 | Simon Lockerby | Raid: Shadow LegendsFateless Games+1 | — | game creatorYouTube channel+3 | — | — | |
| 4/14/26 | ![]() C. Thi. Nguyen, author, philosopher.✨ | philosophygames+5 | C. Thi. Nguyen | HarvardU.C.L.A.+6 | — | C. Thi. Nguyenphilosophy+6 | — | — | |
| 4/7/26 | ![]() Michael French MBE, founder, London Games Festival.✨ | games industrycultural advocacy+4 | Michael French MBE | London Games FestivalMCV+3 | — | games industryLondon Games Festival+6 | — | — | |
| 3/31/26 | ![]() Felicia Day, actor, screenwriter (Buffy the Vampire Slayer, The Guild).✨ | internet culturegeek culture+4 | Felicia Day | Geek & SundryBuffy the Vampire Slayer+3 | — | Felicia DayThe Guild+5 | — | — | |
| 3/24/26 | ![]() Evan Narcisse, writer (Rise of the Black Panther, Spider-Man, Wu-Tang: Ruse of the Deceiver) - Live @ University of Chicago✨ | writingvideo games+4 | Evan Narcisse | Marvel ComicsBrass Lion Entertainment+8 | University of ChicagoNew York University | Evan NarcisseMarvel Comics+4 | — | — | |
| 3/17/26 | ![]() Ed Atkins, artist.✨ | contemporary artdigital video+4 | Ed Atkins | Tate BritainMoMA+1 | — | Ed Atkinsdigital art+5 | — | — | |
| 3/10/26 | ![]() Tom Keegan, performance director (Indiana Jones and the Great Circle, Battlefield, Resident Evil 2 Remake).✨ | performance directingvideo game industry+3 | Tom Keegan | BAFTAThe Complete Guide to Videogame Performance Directing+6 | — | performance directorvideo games+5 | — | — | |
| 3/3/26 | ![]() Keza Macdonald, author, games editor The Guardian.✨ | video game journalismcultural impact of gaming+3 | Keza Macdonald | The GuardianGamesTM+4 | ScotlandJapan | Keza Macdonaldvideo games+7 | — | — | |
| 2/24/26 | ![]() Ed Fries, former head of Microsoft Game Studios.✨ | video game historyMicrosoft Game Studios+3 | Ed Fries | XboxExcel+4 | — | Ed FriesMicrosoft Game Studios+7 | — | — | |
| 2/17/26 | ![]() Prokop Jirsa, lead designer (Kingdom Come: Deliverance 2). | Prokop Jirsa is a Czech game designer whose work has helped redefine what historical realism can look like in a modern role-playing game. After completing his Master’s degree at the Prague University of Economics and Business, he joined Warhorse Studios as a designer on Kingdom Come: Deliverance. There, he helped shape the game’s uncompromising approach to first-person immersion, historically grounded combat, and player choice rooted in consequence rather than power fantasy. Following the success of the first game, he continued that work as Lead Designer on its sequel—expanding its systems, scope, and narrative ambition while holding fast to the studio’s commitment to authenticity and player agency. Across his career, his design philosophy has consistently favoured trust in the player, an approach that has earned Warhorse a devoted audience and a distinctive place in contemporary RPG design.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 2/10/26 | ![]() Dr. Elin Festøy, creative producer (My Child Lebensborn; My Child: New Beginnings) | Dr. Elin Festøy is a Norwegian creative producer, researcher, and storyteller whose work uses interactive media to illuminate some of the most painful and overlooked histories of the 20th century. After completing a Master’s degree in 1995, she began her career as a journalist covering tech during the early emergence of digital culture. She later founded the transmedia studio Teknopilot, and in 2013 began a long-running project about the Lebensborn, children born to Norwegian mothers and Nazi soldiers during the Second World War. She co-produced the documentary Wars Don’t End, and in 2018 created the BAFTA-winning mobile game My Child Lebensborn. Last year she completed a PhD at The Norwegian Film School, where she examined the unconscious biases that shape our understanding of children born of war. Most recently, she released My Child: New Beginnings, a follow-up game that further expands this vital narrative through interactive storytelling.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 2/3/26 | ![]() Jon Ingold, co-founder Inkle (80 Days, Expelled!, TR-49). | Jon Ingold is a British game designer and writer whose work has helped redefine how narrative, choice, and player agency function in interactive storytelling. He began making parser-based text adventures and releasing them free on the internet. After studying mathematics at Cambridge University, he moved into professional game development at Sony PlayStation, where he worked as a designer in the concept group on several unreleased titles. In 2011, he co-founded the independent studio Inkle, where he has been a driving force behind a body of critically acclaimed narrative games, including 80 Days, Heaven’s Vault, Overboard!, and A Highland Song. Alongside his studio work, he co-created the open-source scripting language Ink, now used widely across the games industry to build reactive, branching narratives. His latest project, TR-49, is a haunting narrative deduction game built around a mysterious wartime machine, and the urgent act of making meaning from archives before time runs out. Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 1/27/26 | ![]() MPC Remastered: Phil Fish | Before the start of My Perfect Console's fourth season, we revisit a classic early episode with the reclusive game designer, Phil Fish.Phil studied game design in Montreal and, after a brief stint working at Ubisoft, left to begin work on a game of his own, a platformer that combined the art style of the Super Nintendo classics of his youth, with perspective-shifting innovations of his own.Six years in the making, Fez launched in 2012 to near universal acclaim, part of the first wave of so-called indie games. After featuring heavily in the film documentary Indie Game: the Movie, my guest, who is passionately outspoken, became the subject of co-ordinated online attacks, which culminated in his retreat from public platforms, nearly a decade ago.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 1/20/26 | ![]() MPC Remastered: Heather Anne Campbell | Before the start of My Perfect Console's fourth season, we revisit a classic early episode with comedian, writer and podcaster, Heather Anne Campbell.My guest today is an Emmy-nominated writer, sketch comedian, voice actor and performer. As a teenager she studied improv comedy at the famous ImprovOlympic studio in her home city of Chicago, training that prepared her for when she later starred on Whose Line Is It Anyway and the sketch comedy show Key and Peele.She has worked on the writing staff of Saturday Night Live, The Twilight Zone and, most recently, the sixth season of Rick & Morty. Throughout her career she has also written and talked about video games, not least in her current role as one of the hosts of the popular games-related podcast, Get Played. “Comedy and video-games are the same thing: fantasies within set rules,” she once said. “I love both of them, equally. When I can marry the two in some future project, I'll be complete.”Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
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Chart Positions
23 placements across 18 markets.
Chart Positions
23 placements across 18 markets.















