
Jerk Gustafsson discusses his journey from bricklayer to studio director at MachineGames, highlighting his work on the Wolfenstein series and Indiana Jones.
Jerk Gustafsson is a Swedish game developer whose career has been shaped by a builder’s instinct — first in the physical world, and then in virtual ones. He left school at fifteen to work as a bricklayer, before discovering PC games in his twenties through Quake , the id Software classic that opened his eyes not only to play, but to the thrill of creating spaces of his own. After teaching himself level design through modding tools, he joined Starbreeze in 1998, where he worked on acclaimed titles including The Chronicles of Riddick: Escape from Butcher Bay and The Darkness , eventually stepping into a lead design role. Later, as a founding force at MachineGames, he helped guide the studio’s bold revival of Wolfenstein with The New Order and The Old Blood . Today, as Studio Director, he has overseen the studio’s expansion into some of its most ambitious work yet, most recently with Indiana Jones and the Great Circle . Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See…
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